Planned or in development:
Feature requests and and bugs are tracked using GitHub Issues.
The plugin is currently available only as source, as it requires a patched build of the engine.
You will need source access to Unreal Engine on GitHub to get access to the MonoUE fork.
The plugin has been developed with the support of Microsoft, but is currently a personal side project of several Microsoft employees. It is not officially supported by either Microsoft or Epic. It is being made freely available as source to all Unreal Engine licensees in the hope that the community considers it useful and participates in its development.
This code is provided by Microsoft “as is” with no warranty.
For details, see LICENSE.md in the plugin directory.