Update: We are actively working on bringing Mono to Unreal Engine 4.13.

For more information, see here

C# for Unreal Engine

With Mono for Unreal Engine, you can now use the latest version of C# to write your gameplay code, AI behaviors, UI elements, and more.

You have access to the entire range of capabilities of the .NET framework, up to version 4.6. You can even use C# async programming to author your code. Download it and give it a try.

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Try it out!

It's easy to try Mono for Unreal Engine out by starting a new project written entirely in C# and Blueprints, or add it to an existing C++ project. See how C# can improve your productivity; visit our short tutorial for a crash course.

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Features and Roadmap

Our current release supports C# on Mac and Windows with complete templates. We hope to add many more features, such as templates for the F# language, additional platforms including iOS and Android, and interactive development using Xamarin Sketches.

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Watch Mono for Unreal Engine in action:

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